Avoid leaking property values into logs on error
The purpose of having fine grain read/write control over the property space is to help ensure the confidentiality of data stored in properties. Leaking property values into the dmesg buffer on errors exposes the value outside of the access control rules specified by policy. (arguably this is also true for the property name, not just the value. However, property names are exposed in other places now, so the incentive to fix this is lower. It would also take away a valuable debugging tool.) Test: compiles Change-Id: I4a0634b8b5e4fd2edf718eaf7343940df627366d
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@ -557,9 +557,8 @@ static void handle_property_set_fd() {
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uint32_t result =
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uint32_t result =
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HandlePropertySet(prop_name, prop_value, socket.source_context(), cr, &error);
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HandlePropertySet(prop_name, prop_value, socket.source_context(), cr, &error);
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if (result != PROP_SUCCESS) {
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if (result != PROP_SUCCESS) {
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LOG(ERROR) << "Unable to set property '" << prop_name << "' to '" << prop_value
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LOG(ERROR) << "Unable to set property '" << prop_name << "' from uid:" << cr.uid
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<< "' from uid:" << cr.uid << " gid:" << cr.gid << " pid:" << cr.pid << ": "
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<< " gid:" << cr.gid << " pid:" << cr.pid << ": " << error;
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<< error;
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}
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}
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break;
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break;
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@ -579,9 +578,8 @@ static void handle_property_set_fd() {
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std::string error;
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std::string error;
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uint32_t result = HandlePropertySet(name, value, socket.source_context(), cr, &error);
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uint32_t result = HandlePropertySet(name, value, socket.source_context(), cr, &error);
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if (result != PROP_SUCCESS) {
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if (result != PROP_SUCCESS) {
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LOG(ERROR) << "Unable to set property '" << name << "' to '" << value
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LOG(ERROR) << "Unable to set property '" << name << "' from uid:" << cr.uid
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<< "' from uid:" << cr.uid << " gid:" << cr.gid << " pid:" << cr.pid << ": "
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<< " gid:" << cr.gid << " pid:" << cr.pid << ": " << error;
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<< error;
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}
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}
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socket.SendUint32(result);
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socket.SendUint32(result);
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break;
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break;
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