185 lines
5.0 KiB
C
185 lines
5.0 KiB
C
#pragma version(1)
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#pragma stateVertex(PV)
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#pragma stateFragment(PF)
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#pragma stateFragmentStore(PFS)
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// Scratch buffer layout
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#define SCRATCH_FADE 0
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#define SCRATCH_ZOOM 1
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#define SCRATCH_ROT 2
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//#define STATE_POS_X 0
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#define STATE_DONE 1
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//#define STATE_PRESSURE 2
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#define STATE_ZOOM 3
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//#define STATE_WARP 4
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#define STATE_ORIENTATION 5
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#define STATE_SELECTION 6
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#define STATE_FIRST_VISIBLE 7
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#define STATE_COUNT 8
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#define STATE_TOUCH 9
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float filter(float val, float target, float str)
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{
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float delta = (target - val);
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return val + delta * str;
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}
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int main(void* con, int ft, int launchID)
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{
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int rowCount;
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int row;
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int col;
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int imageID;
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int done = loadI32(0, STATE_DONE);
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int selectedID = loadI32(0, STATE_SELECTION);
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float f = loadF(2, 0);
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pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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if (done) {
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if (f > 0.02f) {
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//f = f - 0.02f;
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//storeF(2, 0, f);
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}
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} else {
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if (f < 0.8f) {
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f = f + 0.02f;
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storeF(2, 0, f);
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}
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}
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float touchCut = 1.f;
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if (loadI32(0, STATE_TOUCH)) {
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touchCut = 4.f;
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}
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float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f;
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float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut);
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storeF(2, SCRATCH_ZOOM, zoom);
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float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f;
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targetRot = targetRot * 0.80f - .12f;
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float drawRot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut);
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storeF(2, SCRATCH_ROT, drawRot);
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float diam = 8.f;
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float scale = 1.0f / zoom;
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// Bug makes 1.0f alpha fail.
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color(1.0f, 1.0f, 1.0f, 0.99f);
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float rot = drawRot * scale;
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float rotStep = 16.0f / 180.0f * 3.14f * scale;
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rowCount = 4;
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int index = 0;
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int iconCount = loadI32(0, STATE_COUNT);
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while (iconCount) {
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float tmpSin = sinf(rot);
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float tmpCos = cosf(rot);
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//debugF("rot", rot);
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float tx1 = tmpSin * diam - (tmpCos * scale * 0.9f);
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float tx2 = tx1 + (tmpCos * scale * 1.8f);
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float tz1 = tmpCos * diam + (tmpSin * scale * 0.9f);
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float tz2 = tz1 - (tmpSin * scale * 1.8f);
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int y;
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for (y = rowCount -1; (y >= 0) && iconCount; y--) {
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float ty1 = ((y * 3.1f) - 5.f) * scale;
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float ty2 = ty1 + scale * 1.8f;
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bindTexture(NAMED_PF, 0, loadI32(1, index));
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drawQuad(tx1, ty1, tz1,
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tx2, ty1, tz2,
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tx2, ty2, tz2,
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tx1, ty2, tz1);
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iconCount--;
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index++;
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}
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rot = rot + rotStep;
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}
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if ((zoom < 1.1f) && (zoom > 0.9f)) {
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bindProgramVertex(NAMED_PVOrtho);
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bindProgramFragment(NAMED_PFText);
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bindProgramFragmentStore(NAMED_PFSText);
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rot = drawRot * scale;
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index = 0;
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iconCount = loadI32(0, STATE_COUNT);
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while (iconCount) {
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int y;
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float tx = 240.f + floorf(sinf(rot) * 430.f) - 64.f + 16.f;
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float alpha = 2.4f - (fabsf(tx - 240.f + 48.f) / 76.f);
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if (alpha > 0.99f) {
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alpha = 0.99f;
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}
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alpha = alpha * (1.f - (fabsf(zoom - 1.f) * 10.f));
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tx = tx + 0.25f;
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for (y = rowCount -1; (y >= 0) && iconCount; y--) {
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if (alpha > 0) {
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color(1.0f, 1.0f, 1.0f, alpha);
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float ty = 654.f - y * 150.f;
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ty = ty + 0.25f;
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bindTexture(NAMED_PFText, 0, loadI32(3, index));
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drawRect(tx, ty, tx + 128.f, ty + 64.f, 0.5f);
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}
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iconCount--;
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index++;
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}
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rot = rot + rotStep;
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}
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bindProgramVertex(NAMED_PV);
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bindProgramFragment(NAMED_PF);
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bindProgramFragmentStore(NAMED_PFS);
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}
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// Draw the selected icon
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color(1.0f, 1.0f, 1.0f, 0.9f);
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rot = drawRot * scale;
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index = 0;
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iconCount = loadI32(0, STATE_COUNT);
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while (iconCount) {
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int y;
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for (y = rowCount -1; (y >= 0) && iconCount; y--) {
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if (index == selectedID) {
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float tmpSin = sinf(rot) * scale;
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float tmpCos = cosf(rot) * scale;
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float tx1 = tmpSin * diam * 0.9f - tmpCos * 2.f;
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float tx2 = tx1 + (tmpCos * 4.f);
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float tz1 = tmpCos * diam * 0.9f + tmpSin * 2.f;
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float tz2 = tz1 - (tmpSin * 4.f);
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float ty1 = ((y * 3.1f) - 4.5f) * scale;
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float ty2 = ty1 + scale * 4.f;
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bindTexture(NAMED_PF, 0, loadI32(1, index));
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drawQuad(tx1, ty1, tz1,
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tx2, ty1, tz2,
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tx2, ty2, tz2,
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tx1, ty2, tz1);
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}
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iconCount--;
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index++;
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}
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rot = rot + rotStep;
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}
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return 1;
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}
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