> Using a single linearLayout instead of multiple nested views
> Using clipToOutline for rounded corners instead of using canvas.saveLayer
> Removing nested view elevations and overdraw
> Using LayoutTransition for animating layout changes, instead of manually creating animators
Change-Id: I8e57092f52ca5a032a2756594fdd39788acc5a0d
- Remove divider between system shortcut header and shortcuts
- Slightly reduce padding between popup and icon
- Fix gravity to center in drag layer using x and y calculations since
we use the y value to position the popup when removing notifications
Change-Id: I1cb10ed953d11cc0924d8ee70881a434cb748317
- Also added PopupItemView, which takes animation logic from
DeepShortcutView, and which DeepShortcutView now extends.
- Renamed ShortcutFilter to PopupPopulator, which has support
for new item types (not yet used). Also moved populating
logic (e.g. UpdateShortcutChild Runnable) to PopupPopulator.
Bug: 32410600
Change-Id: Ib6e444ac7ca99c80ba438801c26e62d9542e0ad9