/* * Copyright (C) 2019 The LineageOS Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "FingerprintInscreenService" #include "FingerprintInscreen.h" #include #include #include #define FINGERPRINT_ACQUIRED_VENDOR 6 #define FINGERPRINT_ERROR_VENDOR 8 #define OP_ENABLE_FP_LONGPRESS 3 #define OP_DISABLE_FP_LONGPRESS 4 #define OP_RESUME_FP_ENROLL 8 #define OP_FINISH_FP_ENROLL 10 #define OP_DISPLAY_AOD_MODE 8 #define OP_DISPLAY_NOTIFY_PRESS 9 #define OP_DISPLAY_SET_DIM 10 namespace vendor { namespace lineage { namespace biometrics { namespace fingerprint { namespace inscreen { namespace V1_0 { namespace implementation { /* * Write value to path and close file. */ template static void set(const std::string& path, const T& value) { std::ofstream file(path); file << value; } template static T get(const std::string& path, const T& def) { std::ifstream file(path); T result; file >> result; return file.fail() ? def : result; } FingerprintInscreen::FingerprintInscreen() { this->mFodCircleVisible = false; this->mVendorFpService = IVendorFingerprintExtensions::getService(); this->mVendorDisplayService = IOneplusDisplay::getService(); } Return FingerprintInscreen::onStartEnroll() { this->mVendorFpService->updateStatus(OP_DISABLE_FP_LONGPRESS); this->mVendorFpService->updateStatus(OP_RESUME_FP_ENROLL); return Void(); } Return FingerprintInscreen::onFinishEnroll() { this->mVendorFpService->updateStatus(OP_FINISH_FP_ENROLL); return Void(); } Return FingerprintInscreen::onPress() { this->mVendorDisplayService->setMode(OP_DISPLAY_NOTIFY_PRESS, 1); return Void(); } Return FingerprintInscreen::onRelease() { this->mVendorDisplayService->setMode(OP_DISPLAY_NOTIFY_PRESS, 0); return Void(); } Return FingerprintInscreen::onShowFODView() { this->mFodCircleVisible = true; this->mVendorDisplayService->setMode(OP_DISPLAY_SET_DIM, 1); return Void(); } Return FingerprintInscreen::onHideFODView() { this->mFodCircleVisible = false; this->mVendorDisplayService->setMode(OP_DISPLAY_AOD_MODE, 0); this->mVendorDisplayService->setMode(OP_DISPLAY_SET_DIM, 0); this->mVendorDisplayService->setMode(OP_DISPLAY_NOTIFY_PRESS, 0); return Void(); } Return FingerprintInscreen::handleAcquired(int32_t acquiredInfo, int32_t vendorCode) { std::lock_guard _lock(mCallbackLock); if (mCallback == nullptr) { return false; } if (acquiredInfo == FINGERPRINT_ACQUIRED_VENDOR) { if (mFodCircleVisible && vendorCode == 0) { Return ret = mCallback->onFingerDown(); if (!ret.isOk()) { LOG(ERROR) << "FingerDown() error: " << ret.description(); } return true; } if (mFodCircleVisible && vendorCode == 1) { Return ret = mCallback->onFingerUp(); if (!ret.isOk()) { LOG(ERROR) << "FingerUp() error: " << ret.description(); } return true; } } return false; } Return FingerprintInscreen::handleError(int32_t error, int32_t vendorCode) { return error == FINGERPRINT_ERROR_VENDOR && vendorCode == 6; } Return FingerprintInscreen::setLongPressEnabled(bool enabled) { this->mVendorFpService->updateStatus( enabled ? OP_ENABLE_FP_LONGPRESS : OP_DISABLE_FP_LONGPRESS); return Void(); } Return FingerprintInscreen::getDimAmount(int32_t) { return 0; } Return FingerprintInscreen::shouldBoostBrightness() { return false; } Return FingerprintInscreen::setCallback(const sp& callback) { { std::lock_guard _lock(mCallbackLock); mCallback = callback; } return Void(); } Return FingerprintInscreen::getPositionX() { return FOD_POS_X; } Return FingerprintInscreen::getPositionY() { return FOD_POS_Y; } Return FingerprintInscreen::getSize() { return FOD_SIZE; } } // namespace implementation } // namespace V1_0 } // namespace inscreen } // namespace fingerprint } // namespace biometrics } // namespace lineage } // namespace vendor