Commit Graph

21 Commits

Author SHA1 Message Date
Prathmesh Prabhu 316654fc23 Emulator: Bump arm(64) system image partition size to 1.75 GB
Change-Id: If9ce0346ed4ca7ceab3fda217e5c9de6d89b6c94
2016-03-14 18:07:31 +00:00
Chih-Hung Hsieh 6dc7147fb0 Remove USE_CLANG_PLATFORM_BUILD in BoardConfig.mk
Use global default USE_CLANG_PLATFORM_BUILD set in core/envsetup.mk,
or user provided environment variable USE_CLANG_PLATFORM_BUILD.

BUG: 26102335
Change-Id: I7e12219a60f36bb44797bb028b4a5873a67c9210
2016-02-04 10:55:56 -08:00
Chih-Hung Hsieh cf67f13792 Move arm64 target to clang by default.
Bug: 23163853
Change-Id: I59c311f552ca060bc7bd034fa4f1c03eb24802d5
2015-10-27 13:44:53 -07:00
Ian Pedowitz 4e0d34c7c7 Increasing arm(64)? emulator partition sizes to 1.5GB
Bug: 23093319
Change-Id: I5e493ef4715cee96ae6ab40d6415f5330075fad6
2015-08-11 12:53:39 -07:00
Stephen Smalley 901d792cbf Define BOARD_SEPOLICY_DIRS for 64-bit emulators.
Define BOARD_SEPOLICY_DIRS for the arm64, mips64, and x86_64
emulator targets.  As a first cut, simply inherit from the
existing policy directories used for generic and generic_x86.
We may need further board-specific policy added for these targets
but testing will require first enabling SELinux in the relevant
kernel configs.

(cherrypicked from commit 21ebc213bb)

Change-Id: I7b4459b32298698fc2908cbbdd0e3afadbe5ac24
Signed-off-by: Stephen Smalley <sds@tycho.nsa.gov>
2015-05-11 10:46:51 -07:00
Ying Wang 7a8c35dee9 Bump generic_arm64 system partition size.
Change-Id: Ic53fdaa0143ee2c0cce5a2f750da4c52adc6fdb9
2015-03-20 21:38:38 -07:00
Ying Wang 111ba923be Bump generic_arm64 system partition size to 900M.
This fixes the arm64 sdk build.

Change-Id: Ic7b7ada79027845974cbcfc68941cfc87ed050fd
2014-12-10 09:56:06 -08:00
Ying Wang b6f60d57e3 Use the lowest common denominator 32-bit abi for arm64 cts build.
So the 32-bit code can be run any supported 32-bit arm devices.

Bug: 18038310
Change-Id: Ie8864cfdb87a4759d1a775d43cb5316b1f022e2b
2014-10-21 21:20:41 -07:00
Andreas Gampe 65650a2ecb Build: Increase system image for generic_arm64
Prebuilts are now preopted. This requires a bump in system image
size. Technically a 13M bump would have been fine, but round up
to 50M for a little bit of future breathing space.

Bug: 17772057
Change-Id: Ib10dc24960c0b2e03ef28c55c3c199382802d4e1
2014-10-03 02:37:45 -07:00
Narayan Kamath 24b7840aa1 Add CPU_ABIs for the second generic_arm64 architecture.
This was accidentally removed by commit 8dc227f482.
Breaks builds for apps that use gnustl_static for 32 bit compiles
on an arm64 target.

bug: 16951392

Change-Id: I89480943284944fd95543cccbf40a8de22852197
2014-08-19 13:03:27 +01:00
Narayan Kamath 8dc227f482 Let aosp_arm64 / emulator assume NEON / cortex-a15.
It's only unbundled app builds that need to assume the
worst.

bug: 16951392
Change-Id: I5fda39c4132dafa58fefe02b767a4d2a208f3b12
2014-08-18 19:20:07 +01:00
Narayan Kamath 3930fbdd7c Make the 32-bit architecture for arm64 generic.
The idea is that we want to be able to build a single 32+64 APK
whose 32 bit code can run on 32 bit devices, where we can't assume
cortex-a15 or NEON.

Change-Id: Ia6bf400fa472924a94b08cef83e9e5dea09222ab
2014-08-08 18:26:44 +01:00
Serban Constantinescu 93694e63ee AArch64: Set TARGET_2ND_CPU_VARIANT for Arm64 to cortex-a15
A sensible default for the 32bit CPU_VARIANT of an ARM64 build is
cortex-a15. Please note that the AArch32 execution state of ARMv8
is a superset of ARMv7.

Change-Id: Id2b655172750e04609ae9ba22d621fe83cd69b1a
Signed-off-by: Serban Constantinescu <serban.constantinescu@arm.com>
2014-06-04 16:19:24 +01:00
Elliott Hughes 0499399231 The generic_arm64 system image is full.
Change-Id: I454c674033525f2f7847d2c91979dff8093c335b
2014-05-20 14:44:26 -07:00
Ji-Hwan Lee c89e1826ba Increase system image size to 650M for generic_arm64
Change-Id: I7969ec54dc4225bbe36651c4d9c6a09de1eb89f4
2014-05-18 02:42:14 +09:00
David 'Digit' Turner f6e2694dd2 Disable emulator from platform builds.
Now that emulator prebuilts are available under prebuilts/android-emulator/,
disable building the emulator from source in all platform builds, except
if one defines BUILD_EMULATOR to 'true' in its environment.

NOTE: This patch should be applied after this one to avoid issues
      with the GPU emulation libraries:
            https://android-review.googlesource.com/93980

Change-Id: I53b2ada9ca0c2e159dccee7cdca7f55f6b0d1d42
2014-05-09 15:32:39 +02:00
Colin Cross d46c7381c8 aosp_arm64: increase userdata image size
Increase userdata image size to allow make tests to builds with
extra tests to fit.

Change-Id: I2fea99d5a39816e78595215481b60ee51eb9182f
2014-04-02 09:17:29 -07:00
Tim Murray b5f333bbef Work in progress to enable build system support for Clang.
Change-Id: I278b48bcd976afcbde8d86261da9b9b9efc9002c
2014-03-14 00:39:03 -07:00
Colin Cross 15b1c8377d arm64: don't build emulator
There is no emulator kernel yet, so don't try to build the emulator.

Change-Id: I714f5717f439b4e48a973f4355f2c6684af79764
2014-02-20 14:39:09 -08:00
Colin Cross 930b5fbcb9 make 64-bit builds into multiarch builds
Also enable the 64-bit binder interface and make them only use ART.

Change-Id: I05de41ce348c14722c84a658f745659bde5ba423
2014-02-12 19:49:47 -08:00
Colin Cross 4f0eb7d50c build: rename aarch64 target to arm64
Rename aarch64 build targets to arm64.  The gcc toolchain is still
aarch64.

Change-Id: Ia92d8a50824e5329cf00fd6f4f92eae112b7f3a3
2014-01-23 22:39:38 -08:00