2012-06-11 21:36:16 +00:00
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/*
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* Copyright (C) 2009 The Android Open Source Project
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* Copyright (C) 2011, Code Aurora Forum. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Timers.h>
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include <hardware_legacy/AudioPolicyManagerBase.h>
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namespace android_audio_legacy {
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// ----------------------------------------------------------------------------
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#define MAX_DEVICE_ADDRESS_LEN 20
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// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
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#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
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// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
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#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
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2012-06-11 21:39:47 +00:00
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2012-06-11 21:36:16 +00:00
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class AudioPolicyManager: public AudioPolicyManagerBase
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{
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public:
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AudioPolicyManager(AudioPolicyClientInterface *clientInterface)
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: AudioPolicyManagerBase(clientInterface) {
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mLPADecodeOutput = -1;
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mLPAMuted = false;
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mLPAStreamType = AudioSystem::DEFAULT;
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}
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virtual ~AudioPolicyManager() {}
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// AudioPolicyInterface
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virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
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AudioSystem::device_connection_state state,
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const char *device_address);
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virtual void setPhoneState(int state);
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// return appropriate device for streams handled by the specified strategy according to current
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// phone state, connected devices...
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// if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
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// by current state (device connected, phone state, force use, a2dp output...)
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// This allows to:
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// 1 speed up process when the state is stable (when starting or stopping an output)
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// 2 access to either current device selection (fromCache == true) or
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// "future" device selection (fromCache == false) when called from a context
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// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
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// before updateDeviceForStrategy() is called.
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2012-06-11 21:39:47 +00:00
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virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
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bool fromCache);
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2012-06-11 21:36:16 +00:00
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#ifdef TUNNEL_LPA_ENABLED
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virtual audio_io_handle_t getSession(AudioSystem::stream_type stream,
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uint32_t format,
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AudioSystem::output_flags flags,
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int32_t sessionId,
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uint32_t samplingRate, uint32_t channels);
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virtual void pauseSession(audio_io_handle_t output, AudioSystem::stream_type stream);
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virtual void resumeSession(audio_io_handle_t output, AudioSystem::stream_type stream);
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virtual void releaseSession(audio_io_handle_t output);
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#endif
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virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session = 0);
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virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session = 0);
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virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
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status_t startInput(audio_io_handle_t input);
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protected:
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// true is current platform implements a back microphone
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virtual bool hasBackMicrophone() const { return false; }
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#ifdef WITH_A2DP
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// true is current platform supports suplication of notifications and ringtones over A2DP output
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virtual bool a2dpUsedForSonification() const { return true; }
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#endif
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// change the route of the specified output
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void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
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// check that volume change is permitted, compute and send new volume to audio hardware
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status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
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// select input device corresponding to requested audio source
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2012-06-11 21:39:47 +00:00
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virtual audio_devices_t getDeviceForInputSource(int inputSource);
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2012-06-11 21:36:16 +00:00
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// Mute or unmute the stream on the specified output
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void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
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audio_io_handle_t mLPADecodeOutput; // active output handler
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audio_io_handle_t mLPAActiveOuput; // LPA Output Handler during inactive state
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bool mLPAMuted;
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AudioSystem::stream_type mLPAStreamType;
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AudioSystem::stream_type mLPAActiveStreamType;
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};
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};
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