android_hardware_qcom_audio/alsa_sound/AudioPolicyManagerALSA.h

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/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2011, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/types.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <hardware_legacy/AudioPolicyManagerBase.h>
namespace android_audio_legacy {
// ----------------------------------------------------------------------------
#define MAX_DEVICE_ADDRESS_LEN 20
// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
class AudioPolicyManager: public AudioPolicyManagerBase
{
public:
AudioPolicyManager(AudioPolicyClientInterface *clientInterface)
: AudioPolicyManagerBase(clientInterface) {
mLPADecodeOutput = -1;
mLPAMuted = false;
mLPAStreamType = AudioSystem::DEFAULT;
}
virtual ~AudioPolicyManager() {}
// AudioPolicyInterface
virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
AudioSystem::device_connection_state state,
const char *device_address);
virtual void setPhoneState(int state);
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
// if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
// by current state (device connected, phone state, force use, a2dp output...)
// This allows to:
// 1 speed up process when the state is stable (when starting or stopping an output)
// 2 access to either current device selection (fromCache == true) or
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDeviceForStrategy() is called.
virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
bool fromCache);
#ifdef TUNNEL_LPA_ENABLED
virtual audio_io_handle_t getSession(AudioSystem::stream_type stream,
uint32_t format,
AudioSystem::output_flags flags,
int32_t sessionId,
uint32_t samplingRate, uint32_t channels);
virtual void pauseSession(audio_io_handle_t output, AudioSystem::stream_type stream);
virtual void resumeSession(audio_io_handle_t output, AudioSystem::stream_type stream);
virtual void releaseSession(audio_io_handle_t output);
#endif
virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session = 0);
virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session = 0);
virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
status_t startInput(audio_io_handle_t input);
protected:
// true is current platform implements a back microphone
virtual bool hasBackMicrophone() const { return false; }
#ifdef WITH_A2DP
// true is current platform supports suplication of notifications and ringtones over A2DP output
virtual bool a2dpUsedForSonification() const { return true; }
#endif
// change the route of the specified output
void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
// check that volume change is permitted, compute and send new volume to audio hardware
status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
// select input device corresponding to requested audio source
virtual audio_devices_t getDeviceForInputSource(int inputSource);
// Mute or unmute the stream on the specified output
void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
audio_io_handle_t mLPADecodeOutput; // active output handler
audio_io_handle_t mLPAActiveOuput; // LPA Output Handler during inactive state
bool mLPAMuted;
AudioSystem::stream_type mLPAStreamType;
AudioSystem::stream_type mLPAActiveStreamType;
};
};